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Post by Optimus Prime on Jan 5, 2006 15:53:38 GMT -5
Indeed indeed! Relatively flat color tests are good for finding a working combination. I do that, too.
I got the impression the Rock illustrations were done later?... didn't he say he had a colored version of it somewhere?
It was early in the morning. I could've read it wrong. But I'm just SO geeking out over the possibility of seeing Gazebo. SHOW US THE OLD MAN.
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Post by Keith T. Hemari on Jan 5, 2006 16:10:56 GMT -5
I thought he meant of the one shown on SoST site, but you could be right too. Given the game was never finished, I dunno how 'final' any of it is. But it's great to finally learn more^^
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Post by Jolly Joes on Jan 5, 2006 18:46:58 GMT -5
Tiara has an awful design for a "Manx cat". Blaze and Big are definately more cat-like than Tiara would ever be.
Seeing the game concept in motion makes me glad that it didn't get released to the public. =x
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Post by Optimus Prime on Jan 5, 2006 18:56:40 GMT -5
Jolly u iz meeen =(11!1!! Well, who the heck knows what she is she's a fuzzy bipedal female critter. At least her breasts aren't falling out of her top. She might have been a hedgehog, bandicoot or cat. Sonic doesn't look much like a hedgehog. Even less so modern Amy ...
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Post by Keith T. Hemari on Jan 5, 2006 20:01:43 GMT -5
Tiara has an awful design for a "Manx cat". Blaze and Big are definately more cat-like than Tiara would ever be. Seeing the game concept in motion makes me glad that it didn't get released to the public. =x Now be fair. Sonic looks very little like a hedgehog, nor Tails like a fox, nor Knuckles like an Echidna. And it's a little rash to say that those images alone would dictate how the game itself would have played. That'd be like seeing the early designs for the Enterprise (not all of which were good and some laughable) and deciding that Star Trek sucked. For whatever it's worth, I think Sonic Xtreme might have been a success had the management not been so incompetent. They switched platforms five times (starting with the Genesis, believe it or not) and had all sorts of marketing people wanting to do tie-ins and etc. Plus a ludicrous deadline from SEGA. I personally believe, after hearing what Chris has to say that Xtreme, had it come out, might have saved 'classic sonic' from extinction. My reasoning? It was the failure of the Saturn era that really killed Sonic. Had Sonic had a great title during that time, classic sonic would have still have been strong enough to attract audiences come the Dreamcast and the redesign that brought in the SA style would not have been needed as people would still be identifying with the classic look. Not that I don't like SA style, but it's interesting to think what might have happened had things turned out otherwise.
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Post by Jet the Hawk on Jan 5, 2006 20:32:27 GMT -5
The SA style looks better in 3D, Classic Sonics's straight spikes looked like a polygonal nightmare in Jam and R, but I do think the classic style looks great in the 2D games, the advance sprites just looked too cartoony and goofy.
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Post by Jolly Joes on Jan 5, 2006 21:07:19 GMT -5
Now be fair. Sonic looks very little like a hedgehog, nor Tails like a fox, nor Knuckles like an Echidna. Well of course they don't look 100% accurate. They are funny cartoon animals. Still, you can't tell me that people could not see right off the bat that Tails looked like a cartoon fox since his debut. He had very familar charateristics of looking like a fox--canine snout, large ears, bushy tail(well tails in his case) with white tip on the end. Sonic without knowing his species had to look like some familar furry creature with spikes and your choices were limited to a porcupine or a hedgehog. I'll give you Knuckles though that also could contribute to how so few people sans the Aussies and New Zealanders knew what an echidna was. However, I expected more a cat-like appearence for Tiara since like the fox--it is a more common and well-known species. Heck, for the longest, thought she was a weird-arse hedgehog because of her face design and her hair was some-what spikey. Cat was one of the furthest guess I had for her. XD This is all assuming if Xtreme would have been actually good enough to consider it a classic today. Had it turned out to be a medocre title that failed to sell millions of Saturns in the West then we would have also recieved SA Sonic for the DC--assuming that they would not have gave up on the Sonic franchise after a hypothetical failure like that.
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Post by Optimus Prime on Jan 6, 2006 10:51:10 GMT -5
The SA style looks better in 3D, Classic Sonics's straight spikes looked like a polygonal nightmare in Jam and R, but I do think the classic style looks great in the 2D games, the advance sprites just looked too cartoony and goofy. Umm... but the original art had slightly curved spikes. It's just the poly limitations of the Saturn made that difficult to manage. Now, to be fair, R's -SATURN- models were CRAP. Sonic's was one of the best looking there. Tails had a weirdass nose. Knuckles's spike placement was crazy... he looked balding. The PC version's models (and thus in Gems) had more polys and looked much better. On a DC, GC or PS2 we could have an on-model classic Sonic without straight death spines. It just... never happened. Personally Sonic's spines are getting long enough that in two or three more games, they'll be a tripping hazard... they were in the comics.
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Post by Ink The Echidna on Jan 6, 2006 14:45:42 GMT -5
Sonic tripped on his own spikes in the comics? o.O
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Post by Optimus Prime on Jan 6, 2006 18:55:25 GMT -5
Unfortunately not, but he SHOULD have. Gah, he'd need a weed whacker to cut that mess... or hedge trimmers.
He did trip several times anyway I think. Not -necessarily- spine related, but they didn't help...
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Oni Lukos
Behind The Logo Team
Still spinning, for some reason...
Posts: 6,060
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Post by Oni Lukos on Jan 6, 2006 19:20:22 GMT -5
Yeah, those things got way too freaking long... However, this site is pure gold. Seriously. It's too bad that there's so little left. *sigh* I do have a copy of the mentioned game "Clockwork Knight 2", however. The plane shifting only happened in one level with two planes...not really what he was talking about in that. I used to love that game. Never beat it, though. I got to the final boss of the first one...
Aaaanyway, I wonder if the Rock the Rock video will ever finish downloading...
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Post by Optimus Prime on Jan 6, 2006 20:05:22 GMT -5
It will. If it doesn't work, I can host it temporarily.
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Matsrik
Behind The Logo Team
Gnome
Posts: 1,094
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Post by Matsrik on Jan 7, 2006 0:01:58 GMT -5
Unfortunately not, but he SHOULD have. Gah, he'd need a weed whacker to cut that mess... or hedge trimmers. lol, hedge trimmers like.. hedgehog trimmers lol!?
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Post by Ink The Echidna on Jan 7, 2006 3:31:00 GMT -5
XD @ Matrixx
You read my mind.
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rlan
Junior Member
Posts: 81
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Post by rlan on Jan 7, 2006 6:31:17 GMT -5
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Post by Ink The Echidna on Jan 7, 2006 6:36:04 GMT -5
*stare*
Hey, Angst, your wish (one of them) has been granted!
And thank you, Rlan, for posting those!
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Post by Admin on Jan 7, 2006 7:03:16 GMT -5
Like I said over there, one of those is THE drawing we've seen in the "Rock the Rock" MTV video. =D
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Post by Keith T. Hemari on Jan 7, 2006 14:00:48 GMT -5
And soon we shall have 60MB of music and there are promises of more images and video.. man I feel all tingly inside.
I haven't felt this giddy about anything Sonic-related since I first played Sonic Adventure XD
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Post by Admin on Jan 7, 2006 15:00:57 GMT -5
Same here. =P
Well, finally being able to play Sonic the Fighters on Gems Collection came close, I guess... but yeah.
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Post by Jet the Hawk on Jan 7, 2006 16:00:21 GMT -5
Countdown to hentai or webcomic!
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