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Post by 突貫 (Tokkan) on Dec 27, 2005 7:29:32 GMT -5
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Oni Lukos
Behind The Logo Team
Still spinning, for some reason...
Posts: 6,060
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Post by Oni Lukos on Dec 27, 2005 10:02:05 GMT -5
<HTML> <HEAD><TITLE>403 Forbidden</TITLE></HEAD> <BODY> <H1>Forbidden</H1> <H4> You were denied access because:<P> Access denied by access control list.
</H4> <HR> </BODY> </HTML>
Can't say I didn't try.
E] I can't even view the damn thing.
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ϟ¶∀☡ⓩ
Behind The Logo Team
Try Happy! =^-^=
Posts: 1,755
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Post by ϟ¶∀☡ⓩ on Dec 27, 2005 10:10:36 GMT -5
Could you link to the page where you got the URL from? I'm getting a network error trying to just play the file. If I can get it working, I can capture it.
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SpadeRunner Cin
Behind The Logo Team
Cartoonist Animator Type Fellow
Posts: 669
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Post by SpadeRunner Cin on Dec 27, 2005 16:03:53 GMT -5
Which video is it, I cant view it but I may have it on my computer if i knew which one it was(I downloaded a load of the sites movies in a torrent awhile back)
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Post by 突貫 (Tokkan) on Dec 27, 2005 17:07:15 GMT -5
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ϟ¶∀☡ⓩ
Behind The Logo Team
Try Happy! =^-^=
Posts: 1,755
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Post by ϟ¶∀☡ⓩ on Dec 27, 2005 17:43:31 GMT -5
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Post by 突貫 (Tokkan) on Dec 27, 2005 17:49:10 GMT -5
Thank you very much. I'm sorry I couldn't upload it myself, but I don't have the webspace for it and I refuse to put something up on an upload site like MegaUpload or Putfile.
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SpadeRunner Cin
Behind The Logo Team
Cartoonist Animator Type Fellow
Posts: 669
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Post by SpadeRunner Cin on Dec 27, 2005 20:34:08 GMT -5
Oh ho, I hadn't seen that one, very interesting. The real-time cutscene talking is getting much more detailed than in previous games. But still...the hands are really off looking in thoes shots, past that its still got my interest.
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Post by Kulock on Dec 28, 2005 2:18:16 GMT -5
I've only been able to watch half so far, but that looked pretty awesome. Depressing that the Sonic series seems to have moved away from offering multiple language choices in the same game as SA1 and 2 did. (Even though Heroes and Shadow both included all of the Japanese language files in at least the PS2 and Xbox versions, and the Xbox one was as simple to switch it, along with the text, as changing the console's language to Japanese.) I have a bad feeling that even after they tried in Shadow, the US dub's going to slaughter this a bit. May not even be their fault, may just be Sega's bad English direction.
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Post by Keith T. Hemari on Dec 28, 2005 18:23:42 GMT -5
Hm, pretty cool.
Starting to feel a little less put-off by the graphics now that I get a clearer look at them in motion. Although.. the voices seemed.. weird.. sort of all alike. Hm.
Anyway, coolness!
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Post by Bartman3010 on Dec 29, 2005 1:07:45 GMT -5
So, whats with the 3D cutscenes?
Unless the animated intro is just a bonus or something? Bah, I dont think I'll be able to put forth the money on this, if it is worth it.
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Post by Kulock on Dec 29, 2005 4:26:47 GMT -5
How it will probably work:
Animated sequence (with the multicolored waterfall of acceptance) is probably akin to "attract" mode for the game, something that plays as an intro if you leave it on without pressing Start.
The CG stuff is probably for the beginning of when you start Story Mode (it depicts the sequence where Sonic tries to chase the Babylon Rogues, but doesn't have enough of a handle on the air board and he gets blindsided by the two other team members... why he doesn't just _RUN_ is unclear aside from the obvious theme of the game), and there'll probably be a mix of a few other "important" CG sequences, like Adventure 1 and Shadow.
The rest will be handled by real-time cinemas, because it lets them make a lot of cinemas with very little space on the disc used, versus cramming tons of prerendered video onto a GC disc. Because when you do that, it looks BAD.
Looks like "I'm gonna hit you" is the actual song, too bad, I liked the original "I'm gonna show you" rough mix better.
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