|
Post by Kulock on Dec 15, 2006 21:08:05 GMT -5
You should do a game where he does nothing but progress to new zones Sonic 3-style. In the first zone he walks into a cannon, it launches him, screen goes dark. Second screen he falls in, lands on something, it automatically guides him out and to the third zone. Third screen, he lands on a button, falls down, four zone. Fourth screen, he lands on a trampoline...
|
|
|
Post by dead on Dec 16, 2006 4:59:08 GMT -5
If I ever made a sonic game I'd make it like sonic advance 2, except it'd all be one zone, with signs just being huge checkpoints where sonic sort of autoruns, it tallies up his score, the second act starts, hit the second sign, it tallies up the score as you run, then eggman races by and you keep running untill you defeat him, then you skid to a stop, and do a win pose. (like Final Zone XX, you just kept GOING untill the end)
|
|
|
Post by Kulock on Dec 16, 2006 5:34:45 GMT -5
I actually thought that was kind of awesome in Advance 2. ._.
|
|
|
Post by dead on Dec 16, 2006 20:04:44 GMT -5
Except that in my design, all acts in a zone would be semi-connected
|
|
|
Post by BlazeHedgehod on Dec 18, 2006 19:25:20 GMT -5
In-game. Teehee.
|
|
|
Post by Piers on Dec 18, 2006 21:42:48 GMT -5
It all makes sense now - that Metal Gear Solid + Sonic fangame from years ago must of had a MMF2 through a time paradox.
|
|
|
Post by Kulock on Dec 19, 2006 3:59:04 GMT -5
That looks nice.
|
|
|
Post by BlazeHedgehod on Dec 19, 2006 4:20:17 GMT -5
I worry though that I may be piling on too many effects.
Kingdom Valley had severe performance issues on my machine, and it had two layers of parallax in the background. It also had transparent water and the torch effects.
White Acropolis, on the other hand, kicks it way up with five layers of parallax (two for falling snow, one for dust/fog (with alpha blending, no less), two more for the background) spotlights, and transparent water. I'm already getting framerates as bad or worse than Kingdom Valley and I haven't even added enemies or rings yet.
Oh well. At least it looks purdy.
|
|
|
Post by Kulock on Dec 19, 2006 9:46:35 GMT -5
Go ahead, make Elder Sonics 4: Oblivion. People will adapt!
|
|
|
Post by GagaMan on Dec 19, 2006 11:58:15 GMT -5
It all makes sense now - that Metal Gear Solid + Sonic fangame from years ago must of had a MMF2 through a time paradox. You mean Chaos Control? I don't think hat ever got completed, after about 50 trailers. I was working on it at one point, after all..ut I don't know what happened to it in the end..
|
|
|
Post by Kulock on Dec 19, 2006 18:52:33 GMT -5
It was actually ripping and modifying a lot of assets from some semi-unknown European GBA series that's a bit like Metal Slug, if I remember correctly. It wasn't directly based on MGS. Still enjoy the comic I made about it.
|
|
Oni Lukos
Behind The Logo Team
Still spinning, for some reason...
Posts: 6,060
|
Post by Oni Lukos on Dec 19, 2006 20:01:44 GMT -5
That was epic.
Just....epic.
It was a boon.
|
|
|
Post by GagaMan on Dec 20, 2006 7:50:43 GMT -5
It was actually ripping and modifying a lot of assets from some semi-unknown European GBA series that's a bit like Metal Slug, if I remember correctly. It wasn't directly based on MGS. Still enjoy the comic I made about it. Yeah, I'm aware of where the sprites came from. While it wasn't directly based on MGS, over time it slowly became something of a Sonic/Metal Gear crossover. It was about this time I lost contact with MJ2 on the project, which I'm pretty sure didn't go any further from there. I just did artwork and cut scene animations for it, and helped with the presentation here and there.
|
|
|
Post by BlazeHedgehod on Dec 20, 2006 19:41:27 GMT -5
blazemp3.sepwich.com/VERYTEMP/wa_act1.avi (Xvid video, MP3 audio) Action Video. MMF2 actually lets me cheat a bit... the framerate (because of all the effects) was so crap... but I used MMF2's ability to lock the framerate to bring it down to 1/4th the normal framerate. Then, I recorded a video, and sped the video up. Looks nice and smooth!
|
|
|
Post by Sz on Dec 20, 2006 20:18:07 GMT -5
As long as the framerate doesn't die, special effects are generally good.
|
|
|
Post by Ashuku on Dec 20, 2006 20:46:10 GMT -5
it runs fine on my computer... But I wont take video because that WILL kill the framerate.
|
|