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Post by Merry Smindmas on Oct 1, 2006 14:47:20 GMT -5
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Oni Lukos
Behind The Logo Team
Still spinning, for some reason...
Posts: 6,060
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Post by Oni Lukos on Oct 1, 2006 16:58:41 GMT -5
{| class='wikitable' style='float: right' !Interwiki |- |[[Image:Wikipedia-logo.png|20px]] [[w:User:Oni Lukos|]] |- |[[Image:Wikiquote-logo.svg|20px]] [[q:User:Oni Lukos|]] |}
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Post by SonKnuck on Oct 1, 2006 19:33:08 GMT -5
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Post by Mr. T on Oct 1, 2006 19:51:42 GMT -5
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Post by Jarel Jones on Oct 1, 2006 20:01:00 GMT -5
(Believe it or not, this really was in my clipboard. I was posting it from one forum to another.)
Interesting question that popped into my mind the other day, so I figured I'd make a poll out of it. Which spell system do you prefer? Magiranger's, which used one set of ten words per alignment (plus an extra three for Legend), and had its spells react based on symbolic math? Or Mystic Force's, which had an unlimited number of words but had its spells react based on what the words translated to in their language bases?
Note that I'd like for people to vote in this poll based on which spell system they consider is better in design, not which was better used. Don't let the fact that MF commonly had Koragg and others casting the wrong spell for the wrong occasion or that spells weren't used as often in MF as they were in Magi color your vote; those were clearly writing/editing/ADR issues, and not indicative of bad system design.
Since there may be a few people who don't understand how the spell system in one or the other works, here's a quick explanation.
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Magiranger's system works by RESULT. It uses sets of ten words for each alignment; Rangers, Saints, and villain wizards. Each group can only use the ten words from their alignment. Each of the ten words only ever has "one meaning", and does not change. However, the words are logistically added and subtracted to each other to create an essentially unlimited number of spells.
For example, the spell for the Magirangers to form their original mecha was "Maaji Jiruma Maji Jinga". This roughly translates to "alter-target powerful-technique more-magic combine". Casting that spell without the Maji would result in their version of Dragon Formation.
Some of those same words can be combined in a different way to make a different spell. Using Jiruma and Maji again with the syllable Majiine ("Jiruma Maji Maji Majiine" specifically), creates a spell that translates to "powerful-technique more-magic more-magic cancellation", which acts as an exorcism spell. Two Majis gave the spell enhanced power; the original version just negated mild dark magic, not entire evil spirits.
Mystic Force's system is actually two fold. For the most part, it works by INTENT. It's similar to Harry Potter's system, where spells are cast using words in another language (sort of a mix of Latin, Greek, and Welsh) that translate to what they're trying to do directly. The individual words aren't as open-ended as Magiranger's, but there are an infinite number of words to make up for it, to match the fact that it's a full language. So since there are a lot more words for an individual situation, logistical math isn't necessary.
If a Ranger wants to cast a spell that would turn a person into an animal, they would probably say something along the lines of "transform bird" in that language. Udonna's spell to turn Clare back into normal after the sheep incident was along the lines of "change pure". Nick and Vida essentially said "imbue failure" to cause Serpentina to trip. And so on.
The reason it's two fold comes from the fact that the Light spells in particular, though they use the same "translate a word to cast a spell by intent" that the rest of the MF system uses, are relegated to ten words only, due to confining itself within the Mystic Morpher keypad. As a result, it borrows a little from the Magi system's result function, and some of the light words feel like they're being logistically combined. For example, Galwit is constantly used to call transportation or extra powers, while Mysto is often used like Maji, as a way to imbue a spell with extra power. Various spells can do roughly the same thing but be lower in energy output if Mysto is left out. Nermax seems to add a level of strength to a spell; both Xander's Mystic Muscles and Legend Warrior mode use it.
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Each system seems to have its good and bad points. Magiranger's is more constricted, but with only ten words to memorize, it's easier to know what you can and can't do. Plus, anyone who's good at math would probably be able to figure out a lot more spells than you'd really think the system is capable of, to the point of making up new spells on the fly using the exact same words.
Mystic Force's system seems much more open-ended overall, but would take more effort to learn since the system is clearly larger in size.
An interesting thing to note, however, is that both systems probably have access to the same relative amount of spells. People who know both systems well could do the same spell in both without trouble; each system is that thorough. As an example off the top of my head, if I wanted to turn my car into an 18ft. tall robot (Transformers!), I could say "Jii Maaji Jijiru Majiiro" (personal-tool alter-target material-object physical-body), or I could say "Mekarsus Vivasim Mutasio Erectu" (machine alive convert stand).
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So with all that said, which system do you prefer? Vote above.
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Post by Mr. T on Oct 1, 2006 20:59:25 GMT -5
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Post by cake on Oct 1, 2006 21:05:40 GMT -5
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Post by NeroKid on Oct 1, 2006 21:19:03 GMT -5
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SoNick Belmont
Behind The Logo Team
Thanks again to Jolly Joes for the avatar
Posts: 1,875
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Post by SoNick Belmont on Oct 1, 2006 21:38:18 GMT -5
*dies trying*
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№
Junior Member
Au-dacious
Posts: 147
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Post by № on Oct 1, 2006 23:46:04 GMT -5
GIF, JPG
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Post by NeroKid on Oct 2, 2006 0:03:46 GMT -5
Un club con las muchachas negras
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Post by Mr. T on Oct 2, 2006 0:18:48 GMT -5
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Post by cake on Oct 2, 2006 0:46:28 GMT -5
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Post by Evan on Oct 2, 2006 1:54:28 GMT -5
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Post by cake on Oct 2, 2006 2:58:58 GMT -5
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Post by SonKnuck on Oct 2, 2006 12:02:25 GMT -5
Mxyzptlk
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Post by Merry Smindmas on Oct 2, 2006 12:40:29 GMT -5
Mickey Mouse Club March
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A Notebook
Behind The Logo Team
This is so not normal.
Posts: 962
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Post by A Notebook on Oct 2, 2006 13:11:51 GMT -5
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Oni Lukos
Behind The Logo Team
Still spinning, for some reason...
Posts: 6,060
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Post by Oni Lukos on Oct 2, 2006 14:51:31 GMT -5
Hahaha, you have to copy and paste this to spell it! Also: casdean@case.edu I'm in the process of college apps. Curse you 12th grade!
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A Notebook
Behind The Logo Team
This is so not normal.
Posts: 962
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Post by A Notebook on Oct 2, 2006 20:14:23 GMT -5
<i>From Grand_Lord_Lyon Posted 10/2/2006 9:03:10 PM</i> <i>http://img133.imageshack.us/img133/3388/toa20jp20alternative20costumesch9.jpg
You cannot look at Natalia's costume and tell me that it beats Tear's one piece.</i>
Yes I can.
I like Natalia's other costumes though.
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